DECISION MAKING
ARTIFICIAL INTELLIGENCE CORE ENGINE
New Paradigm :
Drive Oriented
Graphical Editor / Debugger
Motivation / Opportunity / Inhibition
Imprecision
PROCEDURAL ANIMATION
Reactive Animation
Balance
Pathlogic / Personalized Animations
Squeleton Independant Animation Engine
N-Feet Animation System
Robotic Procedural Animation
Learning
Mix Learned/Captured Animations and Procedural Animations
Physical Simulation without Physical Engine
Dynamic Animation (Anticipation)
Head Stability
DIALOG
Human to Robot Dialog
Robot to Human Dialog
Robot to Robot Dialog
Ticket - Standardized Information
MEMORY / OBLIVION
Memory Standardization : Event, Perception, Dialog =>
Unified Ticket
Oblivion Mechanism
Memories Fusion
Hypothesis Emergence
EMOTIONS
Emotion Model (OCC) - LIP6 Collaboration
Emotion Detection in Voice - LIMSI/CNRS Collaboration
PLANNING
Backtrack planning
Forward planning
Iteractive Reflexion : Plan Elaboration Time
Statistic Plannification
Time synchronized Plan
Cooperation Plan
ANTICIPATION
Dynamic Animation
Blocking
Fall compensation
Moving Object Catch
Vital Body Part Protection
TOPOLOGIC ANALYSIS
Fast 3D Analysis
Model Inependant Analysis
Low Memory Compatibility (Embedded Devices)
Indoor and Outdoor
Incremental Analysis (SLAM Compatibility)
Jamming
CROWD SIMULATION
AUTONOMOUS BEHAVIOR CHARACTERS
1000+ People Simulation
Jamming
Incomplete Environment Knowledge
Fast RT Density Measurement
Group Behaviors
Couple Behaviors
Lines and Cues
Stages and Performances
Display Shelf
Spawners / Killers
SpirOps will be showing their drive-oriented approach to creating the bots in SPLINTER CELL at
Paris Game/AI Conference 2011
in Paris, France,
June 23-24, 2011. We hope to meet you there.