DECISION MAKINGARTIFICIAL INTELLIGENCE CORE ENGINE

  • New Paradigm : Drive Oriented
  • Graphical Editor / Debugger
  • Motivation / Opportunity / Inhibition
  • Imprecision

  • PROCEDURAL ANIMATION

  • Reactive Animation
  • Balance
  • Pathlogic / Personalized Animations
  • Squeleton Independant Animation Engine
  • N-Feet Animation System
  • Robotic Procedural Animation
  • Learning
  • Mix Learned/Captured Animations and Procedural Animations
  • Physical Simulation without Physical Engine
  • Dynamic Animation (Anticipation)
  • Head Stability

  • DIALOG

  • Human to Robot Dialog
  • Robot to Human Dialog
  • Robot to Robot Dialog
  • Ticket - Standardized Information

  • MEMORY / OBLIVION

  • Memory Standardization : Event, Perception, Dialog => Unified Ticket
  • Oblivion Mechanism
  • Memories Fusion
  • Hypothesis Emergence

  • EMOTIONS

  • Emotion Model (OCC) - LIP6 Collaboration
  • Emotion Detection in Voice - LIMSI/CNRS Collaboration

  • PLANNING

  • Backtrack planning
  • Forward planning
  • Iteractive Reflexion : Plan Elaboration Time
  • Statistic Plannification
  • Time synchronized Plan
  • Cooperation Plan

  • ANTICIPATION

  • Dynamic Animation
  • Blocking
  • Fall compensation
  • Moving Object Catch
  • Vital Body Part Protection

  • TOPOLOGIC ANALYSIS

  • Fast 3D Analysis
  • Model Inependant Analysis
  • Low Memory Compatibility (Embedded Devices)
  • Indoor and Outdoor
  • Incremental Analysis (SLAM Compatibility)
  • Jamming

  • CROWD SIMULATIONAUTONOMOUS BEHAVIOR CHARACTERS

  • 1000+ People Simulation
  • Jamming
  • Incomplete Environment Knowledge
  • Fast RT Density Measurement
  • Group Behaviors
  • Couple Behaviors
  • Lines and Cues
  • Stages and Performances
  • Display Shelf
  • Spawners / Killers

  • SpirOps will be present at ITS World Congress 2012 in Vienna, Austria,
    ITS France Stand (Hall B #D40) - Octobre 22-26, 2012.
    We hope to meet you there.