SpirOps

SpirOps

These projects are realized thanks to the help of the organisations mentioned below.


ROMEO ALDEBARAN ROBOTICS, INRIA, LAAS, LIMSI (CNRS), LIST, LISV,
LPPA (Collège de France), TELECOM PARIS TECH, ACAPELA, AS AN ANGEL, VOXLER

Romeo is a project led by the French Cap Digital business cluster and funded by the Ile-de-France region, the General Directorate for Competitiveness, Industry and Services (DGCIS ex DGE) and the City of Paris. This 10 million Euros project is subsidized up to 4.9 millions.

The project's objective is to develop a humanoid robot that can act as a comprehensive assistant for persons suffering from loss of autonomy.

With this target in mind, the robot has to be able to interact with most familiar objects/movements (open and close a door, grasp a glass, a bottle, a bunch of keys…).

A first humanoid robot prototype, from 1.20 m to 1.50 m high, will be prototyped before the end of 2010.

BUS TRAINING GAME RATP, THALES, CNAM, ARCHIVIDEO, WIZARBOX

Serious game for training of bus drivers in a dense urban environment.

  • Realistic behaviors of pedestrians, bikes and cars,
  • profiling of the driver's skills,
  • generation of exercises with adapted difficulty levels.
SG-COGR TEKNEO, CNAM, INSERM, SEASIDE AGENCY, NEOFACTORY

System of detection and diagnosis of cognitive dysfunctions such as decreased concentration.

  • Serious game for improving concentration skills.
VIRTUAL CLONE STUDIO IFCAM, VOCALLY, SOLIDANIM, LIASD, BYVOLTA

Integrate and give life to a virtual clone into a 3D environment. The clone is partly manipulated by hand, and parts of his behaviours are procedurally generated.

L'ENTREPRISE FACE AUX MONDES VIRTUELS DRM, RATP, France Telecom R&D, Orange, FING, faberNovel

This project includes a number of research laboratories, institutions and companies (DRM, RATP, France Telecom R&D, Orange, FING, faberNovel) and aims at studying the various economic organizational structures that may emerge from virtual worlds.
The investigating team has set the objective to study management practices and new organizational forms but also to imagine and try out several innovative products, services and organization processes. Exploring such concepts should allow addressing new research fields on the one hand and examining new economic organizational structures on the other hand.

PLAY ALL CAP DIGITAL, DARKWORKS, KYLOTONN, LOAD INC, WHITE BIRDS, WIZARBOX

Five studios in the Greater Paris Region (Ile-de-France) have united to develop a common production chain for PCs, home game consoles and portable devices. After more than a year of preparation, PLAY ALL is ready to launch in September, in an R&D center specially created to host the project and its team of over 40 engineers for two years.
The goal is to generate cooperation and mutual assistance among French studios in order to overcome future market-wide technology disruptions.

DEEP LIP6, CEDRIC (CNAM), QUANTIC DREAM

Dialogs taking into account Experience, Emotions and Personality.
The aim of the project is to provide generic solutions for the integration of autonomous Non Player Characters (NPCs) in next-generation adventure games. DEEP NPCs, equipped with a personality and a believable emotional engine, will use context-based information from the game environment and the player behavior to provide entertaining, rich and relevant dialogs.

SPLINTER CELL - DOUBLE AGENT - MULTIPLAYER BOTS UBISOFT SIMULATION

UBISOFT has licensed SPIROPS's technology for use in the development of Splinter Cell - Double Agent targeted for XBox 360, PC and PS3. Release Date: October 2006.

"... SpirOps makes it possible to bring life to games."
"Artificial Intelligence is one of the major steps for next generation games. And what will make the difference is the quality of decision making. Whereas the complexity of standard AI systems increases exponentially with the richness of behaviour, SpirOps keeps this complexity to a manageable level. It then allows developpers to make rich and efficient agents in a fast and intuitive way. In a nutshell, SpirOps makes it possible to bring life to games."

Olivier Saillant, Lead Programmer, UBISOFT Annecy Studio