SpirOps is a Private Scientific Research Lab focused on Artificial Intelligence issues.

SpirOps' team developped a patented Artificial Intelligence design paradigm called "Drive Oriented TM" that:
  • cleverly mimics the decision making process of human beings.
  • allows to create behaviours incrementally.
  • helps to keep a linear complexity along the creation process.

  • SpirOps also developped the first graphical editor for Artificial Intelligence behaviours, and some other tools to help you to simulate any number of choice making agents.

    SpirOps is willing to provide its tools and skills to help you in your ambitious projects of simulations, robotics or video games.


    SIMULATION

  • SpirOps PathGenerator will automatically generate navigation informations from your 3D mesh.
  • SpirOps Editor will help you to make your agents alive.
  • SpirOps Crowd will take care of pathfind, avoidance and natural trajectories for you.
  • Tag your 3D mesh right from your 3D software to ease the perceptions of the environnment.

  • ROBOTICS

  • Decision making is the core feature for an autonomous robot.
  • Take a look at our researches on Procedural Animation, Emotions and Memory/Oblivion mechanism.

  • VIDEO GAMES

    Our ultimate goal is to allow video games and simulations development teams to enter what we call "the Living Game era".

    SpirOps will be present at ITS World Congress 2012 in Vienna, Austria,
    ITS France Stand (Hall B #D40) - Octobre 22-26, 2012.
    We hope to meet you there.

    Latest News

    2012-10
    SpirOps will be present at ITS World Congress Vienna 2012.
    We hope to meet you there.
    ITS France Stand (Hall B #D40)
    Vienna, Austria, 22 to 26 October 2012.

    2011-06
    SpirOps will be showing their drive-oriented approach to creating the bots in SPLINTER CELL at Paris Game/AI Conference 2011 in Paris, France.

    2011-05
    SpirOps will present its latest research in procedural animation at CASA 2011 in Chengdu, China.

    2010-05
    SpirOps will present its latest research in crowd simulation at the CASA 2010 workshop in Saint-Malo.

    2010-01
    SpirOps is glad to sponsor the Game AI Conference 2010.

    2010-01
    New Job and Internship Opportunities with SpirOps' team.

    2009-12
    "Bus Training Game" Kick Off - Serious Game Project.

    2009-12
    "SG-COGR" Kick Off - Serious Game Project.

    2009-12
    "Virtual Clone Studio" Kick Off - Serious Game Project.

    2009-12
    SpirOps will be present at Humanoids09.
    We hope to meet you there.
    Paris, December 7-10, 2009.

    2009-11
    SpirOps will be present at IREX 2009.
    We hope to meet you there.
    Tokyo, November 25-28, 2009.

    2009-09
    Achievement of the "Play All" Project.

    2009-01
    Project Romeo Kick off.

    2009-01
    ANR Project : "L'entreprise face aux mondes virtuels".

    2008-12
    Achievement of the D.E.E.P Research Project (Dialogs taking into account experience, emotions and personality).

    2008-06
    SpirOps is glad to sponsor Paris Game AI Workshop 2008.

    2008-03
    SpirOps will be attending IEEE Virtual Reality 2008 to present its workflow for realizing large scale crowd simulations.

    2007-10
    "Play All" - game companies consortium - starts. SpirOps leads the AI development (Language, Pathfind, Procedural Animation).

    2007-12
    Speedball 2 - Tournament (PC) - powered by SpirOps AI - has been released.

    2007-10
    "Play All" - game companies consortium - starts. SpirOps leads the AI development (Language, Pathfind, Procedural Animation).

    2007-03
    SpirOps Launches two new major tools: "SpirOps Graph Generator" and "SpirOps Crowd".

    2006-10
    Splinter Cell - Double Agent (X360/PC/PS3) - powered by SpirOps AI - has been released.

    2006-10
    SpirOps Launches a new topological analysis tool, optimized for the crowd simulation.

    2006-04
    SpirOps AI Middleware v2.7 released.