UBISOFT has licensed SPIROPS's technology for use in the development of Splinter Cell - Double Agent targeted for XBox 360, PC and PS3. Release Date: October 2006.
"... SpirOps makes it possible to bring life to games." "Artificial Intelligence is one of the major steps for next generation games. And what will make the difference is the quality of decision making. Whereas the complexity of standard AI systems increases exponentially with the richness of behaviour, SpirOps keeps this complexity to a manageable level. It then allows developpers to make rich and efficient agents in a fast and intuitive way.
In a nutshell, SpirOps makes it possible to bring life to games."
Olivier Saillant, Lead Programmer, UBISOFT Annecy Studio
SpirOps will be showing their drive-oriented approach to creating the bots in SPLINTER CELL at Paris Game/AI Conference 2011 in Paris, France, June 23-24, 2011. We hope to meet you there.