SpirOps Crowd offers "brains" libraries managing basic behaviors of a neutral character within a crowd. These brains contain all major mathematic calculations needed to handle a crowd, from a few people to several thousands of them. Each character of this crowd can move avoiding obstacles and other moving characters.

The "brains" libraries of SpirOps Crowd can be used as a main ingredient to create any kind of sophisticated behavior of a character in a crowd.

1000 Pedestrians Crossing in four opposite directions Pedestrians walking in a Mall using SpirOps Graph Generator

"Handling massive crowds has become a critical challenge for video game developers. The new generation of games features always larger environments that need a dense life activity to immerse the player. With "SpirOps Graph Generator" and "SpirOps Crowd", this new challenge is now only a formality."
Axel Buendia, CEO for SpirOps

1000 Pedestrians - Brain refresh: 5Hz - CPU Usage: 2% Basic Flocking (1000 entities) managed with a SpirOps Brain

SpirOps will present its latest research in crowd simulation at the CASA 2010 workshop.
Saint-Malo, France, May 31 - June 2, 2010
We hope to meet you there.