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2008-06 SpirOps is glad to sponsor Paris Game AI Workshop 2008. |
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2008-03 SpirOps will be attending IEEE Virtual Reality 2008 to present its workflow used by Disney to realize large scale crowd simulations. |
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2007-12 Speedball 2 - Tournament (PC) - powered by SpirOps AI - has been released. |
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2007-10 "Play All" - game companies consortium - starts. SpirOps leads the AI development (Language, Pathfind, Procedural Animation). |
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2007-03 SpirOps Launches two new major tools: "SpirOps Graph Generator" and "SpirOps Crowd". |
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2006-10 Splinter Cell - Double Agent (X360/PC/PS3) - powered by SpirOps AI - has been released. |
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2006-10 SpirOps Launches a new topological analysis tool, optimized for the crowd simulation. |
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2006-04 SpirOps AI Middleware v2.7 released. |
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2006-03 SpirOps at GDC 2006, San Jose. (Booth 641). |
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2006-01 SpirOps established a new partnership with the Vision 3D Middleware. |
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2005-11 SpirOps AI Middleware v2.6.7 released. |
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2005-10 SpirOps established a new partnership with the PathEngine Middleware. |
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2005-05
Ageia and SpirOps have signed a partnership to promote and develop the interactions between Artificial Intelligence and Physics. |
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2005-05 SpirOps AI Middleware v2.6 released. |
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2005-05
Ubisoft has licensed SpirOps's technology for use in the development of a future game targeted for next generation consoles. |
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2005-05 SpirOps will be present at the E3 2005 (may 17th - 20th) - You can meet the lead team with an appointment. Contact us at contact@spirops.com. |
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